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Entry:> Fraggin' Friday: Q3A - The Regulator Friday, April 23, 2004



  Make Q3maps, not war.
  Click for larger image

The Regulator is a medium-sized, visually busy map by first-time author, Jared Prince. There are two main open areas (for asymmetrical CTF) and running off of them are two and three levels of interconnected circumferential hexagonal corridors.  Each level of corridors can be accessed by either bounce pads, teleporters or ramps and all weapons, except the BFG, are available to you in them.

In the first main open area (shown above), the megahealth spawns in the fog in the ceiling above some interestingly contructed kiosks or work stations and is easily obtainable by a bounce pad.  Jared went with a damaged look for the other main open area where the medkit respawns.  There is debris and broken glass scattered around the bottom here.  The removed floor plate exposing a player health-damaging area was a nice touch.

Unfortunately, the source of all the broken glass in this ceiling displayed some HOM for me.  The use of every seemingly available animated and see-through Q3A texture was a little overwhelming and distracting at first.  But after playing this map against 4-6 bots in DM and CTF a number of times, I got used to it and found his use of colored lighting in some of the corridors was helpful for remembering which corridor to head down in order  to pick up a specific weapon, armor or power-up.

It is a very playable first-time map for FFA or CTF.  It's definitely worth a run-through for a Fraggin' Friday.

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